So I randomly decided I would go and look for some SWRP the other day. I’m still active on a lot of Forums, I serve mostly as a mentor for new writers, and folks who grew up under me who are off running their own shows now.
I thought I would just hop in somewhere and get back to basics, maybe on a game I haven’t touched in years.
Why not JKA!
So here I am. I do a quick Google and find this place.
First off I want to say that you lot are amazing.
I’ve read further into this forum than some of you might believe, and there is some truly great writing going on. This is a group that is passionate about their craft, passionate about their characters, and passionate about improving.
But there is a “however”I see your group is in a period of Reformation, and believe it or not I can trace the deterioration to this point back quite a ways. It makes me think back to my baby days as a community manager, and seeing the same mistakes I made encourages me to at least –try- and let you know what I know. These are issues that community after community faces, and I’m positive some of them will resonate very strongly to those of you that read this.
I will compress what I have to say into a “TL;DR” version right here, but I encourage you to –read on- and not just take what I say as an insult. Activity is all of this. I guarantee that for some of you I will speak your exact words as to why you may not feel excited and invigorating about playing here, as some of your discussions seem to emit.
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1. Regulation is getting in the way of Roleplay: There is more writing about writing than there is actual writing. I get the feeling people spend more time alone with a Word document than they do actually creatively writing a story. More concern over points, balance, rules, and propriety than getting on the damn game and playing!
2. Many people blend the barrier of IC/OOC: You are not your character, people should not refer to you OOC as your character. Conflict should stay IC, you should not be out to “beat” everyone. We are all human beings with lives and careers and experiences. Because your character is a Master and mine is a Padawan does/should not mean that you are better than me. Promotions and IC positions should not be announced OOC, celebrated OOC, or based on OOC methods. The fact that a character who is in essence no more than a collection of words achieved the next level in his training means nothing to me. I could go off now and write ten stories each with a character who goes from dirt poor to master of the universe.
3. There should not be an OOC hierarchical structure other than a team of admins to serve as mediators and mentors. For the same reasons as above, and even then, they should act as equals.
4. Begin with the end in mind.
5. Quality, not quantity (or volume).
RegulationYears ago we decided we didn’t like something in the RP world. The general solution for it was to create rules to mitigate the problems. Rule out the problem, problem goes away. This is fine if you have a player base of 2000 people, and a steady influx of new peoples. This is not fine when you become so afraid of all sorts of possibilities and you end up
writing pages and pages of litigation that are only for a player base of
20 or so people. This is less fine when you require and hold everyone to all of these “rules” yet most enforcing them only remember the ones that are
convenient.
Chances are, if you can’t remember it, it needs to be deleted.Metas and
Godmoders have become sort of the “boogeyman” of RP communities. Every single time one of my mentees goes out to start his own board, the discussion invariably falls to;
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- “Well what are we going to do if THIS happens?”
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- “And what about THIS.”
And suddenly we have this snowball of strawman possibilities, sixteen threads regulating all sorts of things, and no players.
There is a basic premise in the world of (real world) Education;
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- A rule is not a rule until someone breaks it and receives a consequence. If no one breaks a rule, then it is not a rule. If the consequence is not fair, immediate, and consistent, then there will be no obedience to the rule.
In communities you need the fewest possible rules, and these rules need to be as universal as possible. If something becomes a problem, then you add to the rules. The rules become a living document that are developed based on the needs of the community, not some arbitrary solutions to a myriad of issues that might not even happen.
My communities always start with one basic rule;
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- 1. Don’t be a jerk.
We actually get pretty far on this one rule, but eventually we do have to branch out a little bit, ask people by term-dropping to not Meta, GM, etc. for Roleplayers this is usually a reminder though.
Notice I don’t say anything about force points, or super specific faction descriptions. This is because I usually let the players work them out. On JKA it is a little different, obviously we must have some framework for the duel process since we are gaming that bit… but IN GENERAL there is no need to set so many rules from the beginning. Let the
people who play the Jedi decide through their experiences what the most efficient Jedi methodology is for this community, etc.
“But what about Metas and Godmoders etc.? Obviously they are an issue!”A majority of the time I find that people who Meta or GM have a misunderstanding of the basic rules of the way we RP, they are not bad people, they are not uninformed in Star Wars.
In a group of so few writers, and with such a breadth of experience and creativity, surely you are better served by having a legitimate discussion with these people, and understanding why they made the decisions they did, and helping them to make them fit with your community.
Suddenly you gain a member instead of an increase on the blacklist.
Roleplayers in this fashion are a dying breed, we can’t continue on acting like we’re the cream of the crop. In reality everyone else has just moved on.
And don’t forget that there IS a blacklist. If someone roleplays unfairly or unrealistically all of the time then they will be IGNORED, and ALONE. You don’t need a RULE for this to happen, in fact it probably happens to some despite all the rules you have on your books!
ROLEPLAYThis is why you’re here!
Roleplay is writing!
Writing is art!
ARE YOU MAKING ART?
Some of you are, but are you making art when you’re on the platform that this whole thing is based around? If the answer is no, is that why you’re not on it right now?
See I feel like most RPers know that our currency is
emotion. We RP because we like the
feeling it gives us. We RP because we like having a hand in a collective story writing process.
Why then do we spend so much time
by ourselves writing, and so little time collectively writing a story? RP is a chance for people to get out of their shells, to try on emotions, feelings, risks and actions that they normally don’t get to try on.
Think about your favorite model for RP. For many of you it is books, comics, and written stories. What was great about those stories? Are you aiming for that when you RP? Invariably, I end up seeing people
posting for the sake of posting. Either they’re trying to meet some
quota in order to power up their character. Or they’re trying to put TEN MILLION WORDS on to an application because they so desperately want to be accepted.
Why do we do this to people?Who are we to say “You can’t play the character you want to play, but I can.” Development is one thing. There is definite merit and pleasure in the journey of raising a character.
BUT
Not everyone wants to go on that journey, why should they be required to? There are different kinds of development other than the same old boring Padawan – Knight – Master progression. No one knows everything; there is –always- improvement space.
We say; Okay we’re going to be a roleplay community. It’s about creativity and freedom and you can explore your imagination and this new universe! As long as you are a shit padawan for months because there’s no one around to play with.
OOCPeople tend to link their IC power with their OOC power and get confused. Or they do it the other way around. The leader of a community does not have to be the all-knowing Master-of-All Jedi. Every single one of you is capable of crafting a believable and realistic story that moves a community forward.
Two reasons I stopped playing leadership characters as a community manager.
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- 1. It gave me time to handle the administrative things. I put a lot of work into this kind of stuff and found it fun, commenting on posts, helping flesh out ideas. That was my main joy in contribution. It also left me able to deal with problems WITHOUT BIAS.
2. It let me work with people. I’m a teacher, I like helping people learn. Not having to worry about what’s going on in my Community AND some Faction meant I could spend time talking with people, discussing their character ideas, giving them (or LEARNING FROM THEM) tips to make us all better.
This does not mean I did not roleplay, it means I did not add the administration of a faction to my list of administering an entire community. Suddenly the diversity of my groups got better because I was USING the skills and time and abilities my constituents had.
Administration is often a thankless job and requires a lot of OOC work. The trend is to shoulder way too much responsibility and not to extend TRUST and CONTROL to the people who join us.
Requiring "time" as a factor in anything IC is selfish and unnecessary. It punishes people for taking risks and causes more to hide. OOC and IC things should be separate.
We are equal.
You are not better than me, I am not better than you. I present my ideas, you present yours, we discuss. Either we agree either way, on a compromise, or agree to disagree.
This is not the Military.
I
naturally respect community leaders for the work they are attempting to do, but I am
not obligated to blindly follow what they say.
In Character this is
completely different! Sometimes completely the
OPPOSITE! We have to delineate the two.
Roleplay is creatively, COLLABORATIVELY writing a story together. If someone feels less than you, or you are being oppressive or subversive in your demeanor, then you will not get the BEST writing product from that person.
We are
not our characters.
For some reason people have this need to protect their characters to the bitter end. This often takes multiple forms. Either they don’t take any risks with the character, or they write every possible exploitation, weakness, or disability, out during the character process. There’s an explanation for everything. The jedi characters are impossibly flat and even, masters of the Force and blade. The NFS characters have all kinds of Jedi-proof armor and training on a ton of different weapons to a perfect level of operation.
This is
cyclical. The requirement of such thought and intensive process in
CREATING the character
leads to the writing of boring, flat characters because people don’t want to see their work trashed when that character dies.
Suddenly we’re back to talking about rules.
The best way to accomplish the IC/OOC split is to go cold turkey. OOC importance should have nothing to do with anything that could possibly be thought of as IC. Your Admin Team should be called Admin Team, not Council. Don’t refer to each other as your characters. Learn each other’s names, even.
OOC, you talk about the
metagame. You talk about the story, how it goes, how we’re going to get there. You talk about the power of your characters and where you want to lead it to. You talk about how realistic or unrealistic a certain thing is. When you put the hat of that character on all of that goes into your bank of omnipotence and you write all of those dreams you had before.
You should be
friends. This is not an
MMO. This is not really a
Game, to be honest. You aren’t truly factions against each other, looking for ways to win. There should be no necessity for a rule preventing cross faction characters, because any information you learn OOC or on another character should stay in those places.
I know what the Sith Battle plans are, because I’m the Sith Lord! That doesn’t mean my Jedi Padawan is going to randomly start saying them in a meditative trance.
Begin….QualityI start with a few basic tenets every time I open a community.
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1. People can play whatever they want: Sure you might get a thousand masters, but so what? Who does that hurt? If they are flat and facetless then they will get bored and look for other character opportunities or make a change. If something doesn’t fit the story, then they’re discussed and asked to change. If they can’t make that change then they will simply have a hard time finding people to play with them.
2. The barrier of entry is low: Character sheets are not applications, and not required. Usually we give people about a week to play into their character before nudging them to fill out the sheet. It’s a creative process to which there is no wrong answer, there is not a restriction on length or limit.
3. Rules are simple, easy to understand, and unmistakable: If there is some kind of numerical system in place, it is UNIVERSAL across Force Users, NFS, you name it. There’s no need for someone to be familiar with three or four different charts.
4. Always be open to new players: Play with them despite their mistakes. Set good examples. SEEK THEM OUT. Make it fun, not work.
5. Begin with the end in mind. The story must have a direction; there must be purpose in what we are writing. Otherwise you get bored, stop responding.
6. Quality over Quantity. The best authors say the most powerful things in few words. KISS. Explain your actions in brevity rather than floridity.
So if you made it to the bottom of this, thank you for your time.
You have a great deal of writing experience in this community, and a great deal of material written. There are MANY resources to pull from here.
Take advantage of them.
In the course of your reformation, reflect on how you can
bring down the stress and
bring up the fun!I'm sure you'll do great.
Because I know how incindiary the good ol' boys can get.
I won't look for or reply to responses on this thread to avoid massive argument etc. These are parts of my philosophies and opinion, you don't have to accept them.
If anyone would like to discuss any of this further my inbox is open and email address is
polyneux@gmail.comThanks,
Elm
P.S.: I speak for no one, I am not covertly a member, no one asked me to come on here and do this. I am simply speaking one roleplayer to another based on my initial surface observations. Remember that your public appearance is your most important one.
Edit: I changed the title because when I started I had a different idea and changed my mind, not the title. Woops.